LeStream Skite Wins EU Winter Royale Grand Finals

Skite of French org LeStream has won the EU Winter Royale Grand Finals. A relative unknown before the open Winter Royale qualification, he was one to watch after finishing top of the qualification with 42 points.

He needed just 10 points across the 6 games of the Grand Finals to secure a win which heralds a new chapter in Fortnite as an esport. With a totally open qualification and a game mode designed for competitive play, viewers saw for the first time a tournament without many of the problems that had plagued both the Summer and Fall Skirmish.

EU Winter Royale Grand Finals – Final Standings

eu winter royale grand finals

Skite took home $75,000, of a $500,000 prize pool – finishing with two Victory Royales and looking a natural at this level.

Other strong performances include Atlantis Mitr0, who finished 3rd after barely qualifying, finishing 48th in the Heat 1 qualifiers with just 1 point. Ghost have proved once again they have the best talent acquisition in the game. Ghost Issa and Kamo impressed, even more so with them both being controller players. They finished 4th and 14th respectively.

We Have An Esport Mode

From the end of Fall Skirmish to the start of Winter Royale the game had seen a number of changes that came to have a major effect on proceedings. The shotgun class was shaken up with the buff to the pump and the introduction of the heavy pump shotgun. Dynamite and Quad launchers had also been added in the explosion class, while the Turret Trap had also been added to the consternation of many. But for all these changes it was the improved Deagle that had the biggest impact, now able to blow through builds in one shot and with increased damage, it was used by every player that came across it. Either as a battering ram or as an ad-hoc sniper without the long reload time. It’s a skill based weapon so there can be no complaints to its effectiveness.

There was also the change in game mechanics. Epic had always shown a hesitance to create a separate mode for competitive Fortnite, but a combination of server performance and the Battle Royale format eventually forced their hand. Capping materials to 500 of each type was a long asked for change, and it proved effective opening up the final circles. There were no heal-offs in the qualifiers or the Grand Finals, a common sight under the old rules.  50 Health/Shield for every kill was also key to keep players on the offensive, players were no longer hamstrung for playing for kills. A major success for Epic, expect these changes to make their way into the main game mode.

One change that could be on the cards is the continuing moving circle present in the endgame. This was originally brought into combat the turtling in the endgame and to keep players moving but with the scarcity of matts in the late stages, this looks to be an unnecessary challenge for players.

The Winter Royale Isn’t Over

Not yet! We still have the highly anticipated North American heats. It’s going to be a must watch – Ninja and Myth both qualified and will be wanting to make a statement after being written off as competitive players. The majority of Ghost and Liquid will also be present with crowd favourite Aydan also qualifying. On top of that we have a whole host of new players who are determined to make their mark for the first time.

The qualifying heats kick off on Tuesday 11th of December with the finals on Wednesday and can be watched on Twitch and YouTube.

 

So what did you make of the EU Winter Royale Grand Finals? Are Ghost the No.1 org in Fortnite? What do you think of the esport mode? Let us know your thoughts in the comments below.