Kayn Reveal – A Shadowy Ganker or a Ravaging Tanker?

OK, now that the Kayn reveal hype train departed and all the dust and fumes have settled down, let’s take a closer look at this cool new champion about to be added in the next patch (7.14).

Kayn’s Base Stats

  • Health: 585
  • Health growth: 85
  • Movement speed: 340
  • Attack range: 175
  • AD: 60
  • AD growth: 2.8
  • Attack speed: 0.669
  • Attack speed growth: 2.7
  • Armour: 29
  • Armour growth: 3.3
  • MR: 32.1
  • MR growth: 1.25
  • HP regeneration: 1.6
  • HP regeneration growth: 0.15

A little bit of background…

Known under the moniker of Kayn, The Shadow Reaper, this shadow magic apprentice wields a possessed Darkin scythe called Rhaast. This sentient weapon is engaged in a battle for its wielder’s body, mind and soul.

The outcome of this internal conflict determines the dualistic nature of Shadow Reaper’s powerful, permanent transformation.

If Kayn endures the insidious corruption emanating from the weapon, he becomes the slippery Shadow Assassin. However, if he succumbs to Rhaast’s enormous influence, he gets consumed and becomes the powerful Darkin.

What does this mean for a player controlling Kayn?

Well, as it turns out, in every new game, Kayn starts out in the middle of the struggle with the powerful Darkin weapon he wields. To ascend to his full power, Kayn has to feed on orbs that drop from enemy champions.

Kayn’s passive ability, The Darkin Scythe, enables him to collect these orbs based on the damage dealt to enemy champions. Collecting these orbs fills up a bar on Kayn’s portrait.

If he damages and/or kills enough melee champions, the Rhaast transformation becomes available. Otherwise, damaging/killing ranged champions unlocks the Shadow Assassin form.

Alternatively, a player can opt to wait for 4 minutes to choose the form opposite of the one that’s primed.

Once chosen, the transformation is irreversible.

Consequently, the passive ability changes as well:

  • Rhaast – Heal for 25% + 1% per level of spell damage dealt to champions.
  • Shadow Assassin – For the first 3 seconds in champion combat, deal 10% + 1.9% per level of all damage dealt to champions as bonus magic damage. Cooldown is 8 seconds.

What about Kayn’s other skills and abilities?

(Q) Reaping Slash

  • Mana – 50
  • Cooldown – 7/6.5/6/5.5/5 seconds
  • Kayn dashes forward dealing physical damage to enemies in line. At the end of the dash, he strikes nearby enemies, dealing AOE damage. Both dash and strike deal 55/75/95/115/135 (+65% bonus AD) physical damage.
  • Deals 55 bonus physical damage to monsters on both dash and strike.
  • Rhaast Bonus – Both dash and strike deal 50% Total AD physical damage + [5% + (4% per 100 bonus AD)] of the target’s maximum health (max 200/250/300/350/400 against minions).

Somewhat generic melee ability, Reaping Slash is a crowd control solution, especially strong when in Darkin form. This alone makes The Shadow Reaper a viable mid or top lane choice, as well an ideal pick for jungle-ganker players.

(W) Blade’s Reach

  • Mana – 60/65/70/75/80
  • Cooldown – 13/12/11/10/9 seconds
  • Following a brief delay upon activation, Kayn deals 80/125/170/215/260 (+120% bonus AD) physical damage to enemies in front of him and slows them down by 60%, which gradually decays in 1.5 seconds.
  • Shadow Assassin Bonus – Adds 200 additional range, deals 10% bonus AD damage, and extends the slow decay duration to 2 seconds. Creates a Living Shadow, which casts Blade’s Reach in Kayn’s stead, enabling him to do other actions simultaneously.
  • Rhaast Bonus – Knocks up opponents, lasts 1 second.

In its base form, Blade’s Reach is a decent ganking tool in itself. Depending on The Shadow Reaper’s transformation, it becomes an insane burst damage leverage (Shadow Assasin), or an insane crowd control upgrade (Rhaast).

(E) Shadow Step

  • Mana – 90
  • Cooldown – 21/19/17/15/13 seconds
  • Kayn’s movement speed increases by 40% and he can freely pass through terrain AND units for 1.5 seconds. Upon initial contact with the terrain, he heals for 100/115/130/145/160 (+40% bonus AD) and, if he’s not in combat, the duration of this effect is extended to 5 seconds. The remaining duration of this extended effect can get cut down to 1.5 seconds if he enters combat with a champion. Immobilization ends Shadow Step completely.
  • Shadow Assassin Bonus – Upon casting, Shadow Step removes slows and Kayn becomes immune to them for the duration of the effect. Additionally, the movement speed increases to 70% when in terrain

Ability unlike anything else we’ve seen so far from any champion, Shadow Step is every jungler-ganker’s wet dream.

The scary thought of The Shadow Reaper popping out of walls at any time will certainly increase the stress levels of the enemy team, especially if Kayn gets fed and bursts into his transformation early on.

(R) Umbral Trespass

  • Mana – 100
  • Cooldown – 120/100/80 seconds
  • Kayn infests the body of the enemy champion he has damaged recently for up to 2.5 seconds. During this short time, he is untargetable. At any point, a player can reactivate Umbral Trespass to end the effect earlier. When the effect ends, Kayn leaves the body in the cursor’s direction and the infested champion receives 150/250/350 (+110% Bonus AD) physical damage.
  • Shadow Assassin Bonus – Additional 200 range, The Darkin Scythe cooldown resets upon exit.
  • Rhaast Bonus – Enemy champion receives 10% + 13% per 100 bonus AD of their max health as physical damage. Rhaast gets healed for 70% of the target’s maximum health.

Umbral Trespass allows Kayn to basically travel with his host wherever and however the host travels itself.

This can be a double-edged sword as it’s possible for a host to teleport or jump back to his teammates, forcing Kayn to pop out right into a trap. On the other hand, Umbral Trespass is a relentless ganking ability that ensures a huge chunk of almost unavoidable damage burst.

It remains to be seen how the pros will combine it with Kayn’s basic abilities as well as their teammates’ skills in order to gauge the overall effectiveness of both Kayn’s transformations.

So, what is Esportsranks final verdict?

We believe that when patch 7.14 finally gets released (July 12?), Kayn won’t see a lot of play on the pro scene right away. Over time, top teams are surely going to incorporate him into their picks due to an obvious competitive edge his Shadow Step ability provides.

However, it’s hard to expect anybody to fully master Kayn any time soon. Due to vast differences in playstyles associated with two of his transformation, only a handful of players are realistically even capable of such feat.

Kayn definitely pushes the boundaries with the unique mechanics he brings on board. It’s certainly going to be interesting to see what Riot has in store for us in the future.