Unveiled at The International 4 all-star match and first played by Artour ‘Arteezy’ Babae, the Dota 2 techies hero was added to Captain’s Mode with patch 6.83 (December 2014) but was later removed with the New Journey update (December 2016). Today, Techies remain the only hero not available in competitive play.
Techies is arguably the most divisive hero in Dota 2. Before Valve ported the hero to Dota 2, the community clamoured for it. Many begged to see one of the most “fun” heroes to play in the original Defense of the Ancients mod for Blizzard’s Warcraft 3 ported over to Dota 2. However, as soon as the hero was added to the game back in 2014, it didn’t take long for the community to change their mind. Instead of falling in love with the hero, the majority of the community felt contempt and hate. Some even went as far as to say that they wanted the hero removed from the game.
The hate for Techies was and still is pretty understandable though. The hero is arguably the most annoying to play with and against in Dota 2. He literally forces everyone in the game to adjust to him. In a way, that makes him a niche pick like Broodmother and Meepo, who are situationally OP. The only difference is that Techies isn’t even OP, the general consensus is just that people don’t like playing against or with the hero.
Dota 2 Techies: By The Numbers
Techies suffers from a relatively low win-rate across all skill brackets. In fact, the only time the hero enjoys a near 50% winrate is at the lowest skill brackets. The higher the skill bracket, the lower Techies’ win rate goes. But, this isn’t surprising. At higher skill brackets, players are smart enough to not die consistently to potential traps. They also have enough experience playing the game to know when and how to play safe against Techies.
Pubs, though, are another thing. Valve pays a lot more attention to the professional scene. At least, as far as game balance goes. They look at how the game plays out at its highest level and make changes they deem fit based on what they see. This is probably why Techies saw a huge nerf almost immediately after Kurtis ‘Aui_2000‘ Ling and Evil Geniuses used the hero to great effect when they won TI5 back in 2015.
At that particular tournament, Evil Geniuses picked Techies only three times across 27 games. However, the threat of Aui_2000 disrupting games using Techies was enough to force teams to ban the hero against them 12 times. 11 of those bans came in Evil Geniuses’ 13 matches during the main event. Since then, Techies has not had much success. Outside of patches 6.83 and 6.84, Techies was only picked approximately a dozen times in a professional match. Of those matches, the hero didn’t even win a single game.
That’s 4 patches in a row that Techies “enjoyed” a 0% win rate and was basically nonexistent. To make matters worse, Techies was reworked in 7.00 nearly two years ago only to be removed from captain’s mode. As a result, it is now impossible to know if the hero is balanced or not.
The Case Against Dota 2 Techies
Other than the fact that a lot of people just don’t want to play with or against Techies, there are plenty of supposed problems with the hero that make him game-breaking. Case in point, Techies forces the entire enemy team to watch out and be careful all throughout the game. The ever-looming threat of dying in an instant for as long as Techies is in a game, even when he’s dead, makes him OP in the eyes of the many. Then there’s the difficulty of pushing high ground against Techies and how the hero forces teams to buy and carry detection at all times.
But, does that really make Techies unique or game-breaking? Because those are all things that other heroes can do just as well if not better. Both Io and Nature’s Prophet force opponents to think twice about overextending just by a little or else they risk getting picked off anywhere around the map. Tinker, Underlord, Sniper, and Keeper of the Light are all notoriously difficult to push high ground against. Nyx Assassin and Rikimaru, as well as Mirana to some extent, all force enemy teams to carry detection all throughout the game. Techies isn’t even the only hero in Dota 2 that can setup kills all across the map. That’s something Zeus, Spectre and Invoker all can do relatively well.
To put simply, Techies is nowhere near the OP or game-breaking hero that many are claiming that he is. So, this begs the question, what exactly is the problem with Techies other than the fact that he is extremely frustrating to play against or with?
A common theme across the game’s recent patches is the emphasis more action-packed, shorter games. This condensation of matches has made efficiency extremely important; the most successful teams today are those who are the most efficient with their movements and time. As a result, the viewing experience for audiences is also so much better; action is more frequent in professional Dota 2 matches these days, and yet there’s still enough room for wild comebacks and nail-biting games that last for more than an hour to happen.
Unfortunately, Techies theoretically doesn’t fit into all of this. Techies prolongs matches, arguably turning them into a borefest. This means that the most probable reason why Techies is not in Captain’s Mode is that Icefrog has yet to find a way to balance the hero for how Dota 2 is played these days without necessarily taking away what makes the hero different.
Hopefully, though, Icefrog ultimately decides to add Dota 2 Techies back into Captain’s Mode soon as it is, even if only temporarily. Because, right now, all we can do is speculate if Techies is really tournament viable or not. And because pros don’t really care much for heroes that they can’t pick, even those playing at the game’s highest level aren’t fully aware of what Techies can or cannot do at the hero’s present state.
What do you think of Dota 2 techies as a hero? Do you think Valve and Icefrog should put Squee, Spleen, and Spoon back into Captain’s Mode? Be sure to let us know your thoughts in the comments down below.