Dota 2 Gameplay Update 7.13 Is Now Live

As has been Icefrog’s MO since introducing the biweekly patch schedule, the latest Dota 2 gameplay update avoids making any specific hero changes. Instead, the focus of 7.13 making a few minor tweaks to the other general aspects of the game.

The latest Dota 2 gameplay update changed many parts of the game. This includes the Tower Bounty Gold, Glypth Duration, Respawn Time Curve, and the HP of the Shrines and the Melee Barracks. But while those are all impactful, none could cause the meta to shift more than the changes made to the attribute bonuses and how they now work.

No More Status Resistance

Dota 2 Gameplay Update

Tiny has constantly been one of the most tightly contested heroes over the past two majors, with an 83% Pick+Ban Rate and a 56% win rate at DAC 2018. (Biggreenpepper)

Introduced first in the Dota 2 gameplay update 7.07, both professional and amateur players took their time warming up to the new Status Resistance buff. But, once they realized its potential, teams started using it to their advantage. For example, Tiny was one of those heroes who saw a huge surge in pick rate after going unpicked at The International 7 because of this newly introduced mechanic.

By default, no unit in Dota 2 has base status resistance. However, exclusive to Strength heroes is that they gain 0.15% Status Resistance “linearly” for each point of strength they have. Coupled with Growth (which gave Tiny 40% Status Resistance at Level 3), Tiny enjoyed massive amounts of status resistance. This made locking him down with most debuffs difficult if not impossible at times. As a result, Tiny became a hotly contested hero in every Pro Circuit LAN tournament over the past few months.

While we can’t say for sure, but now that Tiny won’t have more than 40% Status Resistance, he should not be as hotly contested of a pick in the coming weeks.

Changes to Attribute Bonuses

The latest Dota 2 gameplay update 7.13 changes fundamentally how stat attribute bonuses worked. In previous patches, heroes could only enjoy specific attribute bonuses if it was their primary attribute. Strength heroes received 1 Attack Damage and 0.15% Status Resistance for each point of Strength, while Intelligence heroes received 1 Attack damage and 0.15% Magic Resistance for each point of Intelligence, and finally, Agility heroes received 1 Attack Damage and 0.06% Movement Speed for each point of Agility.

Now, all of the hero-specific perks has been changed. As mentioned earlier, Status Resistance is now gone as a bonus for Strength heroes. Additionally, each hero will now enjoy the benefits from each point in every attribute. Although they will still receive +1 bonus damage per point in their primary attribute. The only difference now is that heroes will enjoy 25% more benefit to the bonuses that their primary attribute provides.

Here’s a good example: the new Strength bonus provides 18 Health, 0.55% HP Regen and 0.08% Magic Resistance per point for every hero. However, for Strength heroes, they’ll receive 25% more of that. This means they’ll get 22.5 Health, 0.68% HP regen and 0.1% Magic Resistance in each point of Strength they have.

With that Starladder ImbaTV Invitational Season 5 (Minor) currently in play, it’ll be interesting to see how the latest Dota 2 gameplay update changes the way pros play the game.

What do you think of the latest Dota 2 gameplay update? Did it disappoint you that Icefrog did not choose to add Techies back into Captain’s Mode? Be sure to let us know your thoughts in the comments down below.

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